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bombhead.gsh
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2000-09-09
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// defines the bombhead Turret
////////////////////////////////////////////////////////////////////////////////////
// start wrapper - prevent multiple inclusions or recursive inclusions
//(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
#ifndef INCLUDED_bombhead_GSH
#define INCLUDED_bombhead_GSH
#include "defaults.gsh"
#include "missile_launcher.gsh"
#include "bombheadfrag.gsh"
////////////////////////////////////////////////////////////////////////////////////
hierarchy Hcy_bombhead
{
file "units\bombhead.RIF"
name "bombhead"
hotspot "Dum Flash"
}
hierarchy Hcy_Bombhead_Shadow
{
file "units\bombhead vlow.RIF"
name "bombhead vlow"
hotspot "dum flash"
}
character Chr_bombhead : Chr_DefaultBaddie
{
turning speed 0.5
walking speed 0 // doesn't move
weapon enemy missile launcher
strength 30
aim 0 // spot on!
height 0.6 // for targeting purposes
sight angle 89 // in degrees
sight range 15 // in metres
hearing range 0 // in metres
aggression 1 // from 0 to 1
shadow hierarchy Hcy_Bombhead_Shadow
gun yaw angle 90 // in degrees
elevation angle 20 // in degrees
can turn no
vision cone no
always cpu controlled yes
}
character Chr_bombhead_mini : Chr_DefaultBaddie
{
turning speed 0.5
walking speed 0 // doesn't move
weapon enemy missile launcher
strength 30
aim 0 // spot on!
height 0.6 // for targeting purposes
sight angle 89 // in degrees
sight range 15 // in metres
hearing range 0 // in metres
aggression 1 // from 0 to 1
shadow hierarchy Hcy_Bombhead_Shadow
gun yaw angle 90 // in degrees
elevation angle 20 // in degrees
can turn no
vision cone no
always cpu controlled yes
size 0.5
}
// msoke trail from the barrel when firing
pgenerator Pgn_bombhead
{
type fire
life infinite
rate 4
// stream direction
x 0 y 0 z 0
// particle colour
red 0.1 green 0.1 blue 0.1 alpha 0.7
}
role Rol_bombhead : Rol_DefaultRobot
{
pgen Pgn_bombhead
shape Hcy_bombhead
character Chr_bombhead
armour 5
ai popup
identifier "bombhead"
recon name bombhead recon
destructibility Frg_bombhead
}
role Rol_bombhead_mini : Rol_DefaultRobot
{
pgen Pgn_bombhead
shape Hcy_bombhead
character Chr_bombhead
armour 5
ai bot
identifier "bombhead"
recon name bombhead recon
destructibility Frg_bombhead
}
////////////////////////////////////////////////////////////////////////////////////
// end wrapper - for preventing multiple or recursive inclusions
#endif // !INCLUDED_bombhead_GSH